POGames & friends
getting into game engine creation & ai simulation
g-sim
'an exploration of real-world genetic methods': basically simulating a bunch of 2d geometric ai bodies whose simulated genetics dictated their shape/colour/etc and making them fight for resources
(cpp)
tri-engine
an attempt to make a proper 2d game engine using SDL2
(cpp)
POGame
the first attempt to make a 2d game engine. good learning experience with cpp & game engines in
general. lots of oversights though
(cpp)
POGenetic Algorithm
simulation software to see which variation of genetic algorithm is best for agents solving a maze
(cpp)
POGenerate
tool for creating levels for POGame
(java)
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